initial commit

This commit is contained in:
delano zuurman 2025-02-12 22:48:35 +01:00
parent 7274adede4
commit ad7e40f7b2
5 changed files with 263 additions and 22 deletions

80
.gitignore vendored
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# ---> C++
# Prerequisites
*.d
# Visual Studio cache files
.vscode/
.vs/
.ipch/
*.sdf
*.opensdf
*.cache
*.pdb
*.ilk
# Visual Studio temporary files
*.log
*.tlog
*.lastbuildstate
*.user
*.rsuser
*.suo
*.ncb
*.sln.docstates
# Build results
[Bb]in/
[Dd]ebug*/
[Rr]elease*/
x64/
build/
# Compiled Object files
*.slo
*.lo
*.o
*.obj
*.o
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
# Libraries
*.lib
*.a
*.lo
*.la
*.dll
*.so
*.dylib
*.dll
# Fortran module files
*.mod
*.smod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
# Static Analysis
*.cod
# VS Code workspace settings
.vscode/
# Other temporary files
*.tmp
*.log
*.vspscc
*.vssscc
# CMake build folder
CMakeFiles/
CMakeCache.txt
CMakeScripts/
cmake_install.cmake
Makefile
# Visual Studio Test Results
*.trx
*.testlog
# Package files
*.nuget

28
euler/euler.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.12.35707.178 d17.12
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "euler", "euler\euler.vcxproj", "{F711E2EB-3FC8-49E4-B733-0468FC5D30C9}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F711E2EB-3FC8-49E4-B733-0468FC5D30C9}.Debug|x64.ActiveCfg = Debug|x64
{F711E2EB-3FC8-49E4-B733-0468FC5D30C9}.Debug|x64.Build.0 = Debug|x64
{F711E2EB-3FC8-49E4-B733-0468FC5D30C9}.Debug|x86.ActiveCfg = Debug|Win32
{F711E2EB-3FC8-49E4-B733-0468FC5D30C9}.Debug|x86.Build.0 = Debug|Win32
{F711E2EB-3FC8-49E4-B733-0468FC5D30C9}.Release|x64.ActiveCfg = Release|x64
{F711E2EB-3FC8-49E4-B733-0468FC5D30C9}.Release|x64.Build.0 = Release|x64
{F711E2EB-3FC8-49E4-B733-0468FC5D30C9}.Release|x86.ActiveCfg = Release|Win32
{F711E2EB-3FC8-49E4-B733-0468FC5D30C9}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

20
euler/euler/euler.cpp Normal file
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// euler.cpp : This file contains the 'main' function. Program execution begins and ends there.
//
#include <iostream>
int main()
{
std::cout << "Hello World!\n";
}
// Run program: Ctrl + F5 or Debug > Start Without Debugging menu
// Debug program: F5 or Debug > Start Debugging menu
// Tips for Getting Started:
// 1. Use the Solution Explorer window to add/manage files
// 2. Use the Team Explorer window to connect to source control
// 3. Use the Output window to see build output and other messages
// 4. Use the Error List window to view errors
// 5. Go to Project > Add New Item to create new code files, or Project > Add Existing Item to add existing code files to the project
// 6. In the future, to open this project again, go to File > Open > Project and select the .sln file

135
euler/euler/euler.vcxproj Normal file
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<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
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<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
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<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{f711e2eb-3fc8-49e4-b733-0468fc5d30c9}</ProjectGuid>
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<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Link>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="euler.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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